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Old Mar 27, 2006, 03:33 AM // 03:33   #41
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Balanced stance + desperation blow & drunken blow, with 16 tactics = ALOT of damage...

I like it a lot. Penblow and penchop is quite the combo.
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Old Mar 27, 2006, 03:40 AM // 03:40   #42
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/not signed

If someone wants to use 2 of their 8 skill slots for the same skill, then let them.
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Old Mar 27, 2006, 03:41 AM // 03:41   #43
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/not signed
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Old Mar 27, 2006, 04:13 AM // 04:13   #44
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/not signed
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Old Mar 27, 2006, 04:23 AM // 04:23   #45
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Quote:
Originally Posted by Grammar
Does anyone else see this as an attempt to buff certain attributes/weapons rather than to "add flexibility"?
Actually, I see it potentially as a way for people to be allowed to cast certain skills twice within close range of each other without ANet having to lower that skill's recharge time to give the same effect. The cost to all of this? One spot of precious real estate on your skillbar. Some skills might be too overpowered if they had lower recharge times and only took up one spot on your bar, but this way at least you have a penalty for wanting the privilege of twice-cast.

I don't know the list of skills that are doubled, and from what I read it doesn't seem to be anything all that significant (may just be a test for future doubles in Chapter 3 and beyond), but this is an interesting idea that has been added to build construction IMO.
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Old Mar 27, 2006, 04:28 AM // 04:28   #46
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Quote:
Balanced stance + desperation blow & drunken blow, with 16 tactics = ALOT of damage...
Its too energy demanding for a warrior. That is 15 energy and a lot of protection againsta it (SoF, Aegis, Guardian, Prot SPirit, etc).

Energy based build warriors tends to be a bad idea. Even with full Glads and Zealous.
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Old Mar 27, 2006, 04:39 AM // 04:39   #47
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/not signed
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Old Mar 27, 2006, 04:45 AM // 04:45   #48
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So /not signed it's not even funny.

In fact, I hope in Chapter 3 we see some more duplicates. I'm disapointed that Orison, for an example, isn't duplicated.
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Old Mar 27, 2006, 05:00 AM // 05:00   #49
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I said it before, duplication of skills is a cheap idea. There is many ways they could've achieved their intent to add strategic depth and among those dupe skills are the worst solution.

On top of it some of the duped skills have like 2 seconds recharge... I mean, wtf is with that? Like Divine Healing and Heaven's Delight I can live with: 30 sec recharge negated. But stuff like Touch of Agony (Wallow's Bite) and Vamp Touch (Vamp Bite) is kind of pointless. Why would you buff touch necros AND more importantly touch rangers??? They own ANYWAY.

Again, there are many OTHER options to add the desired strategic depth (including adding similar skills- Jaundiced Gaze~Vamp Gaze meets Dark Pact; adding duplicating skills like Arcane Echo, Echo; adding fast recharge skills like Glyph of Renewal; including the 30 or so skills in the core skill set; etc.) this one is the WRONG solution. I think this quote from another thread on this matter sums it up nicely:

Quote:
Originally Posted by Sagius Truthbarron
I'm using Arcane Thievery! I'm using Arcane Larceny! I'm using Arcane Robbery! I'm using Arcane Perjury! I'm using Arcane Piracy! I'm using Arcane Swindle! I'm using Arcane Hoodwink!
Just to give an example of how to solve the problem using the similar skills strategy:
Revealed Hex: 5 energy, 1 cast, 12 recharge
Shorten the duration of a hex on target ally by (up to 66%), gain (up to 33%) more nrg than same level Inspired Hex.

Last edited by Hella Good; Mar 27, 2006 at 05:16 AM // 05:16..
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Old Mar 27, 2006, 05:16 AM // 05:16   #50
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/Not Signed

Every play magic the gathering, there a reason you can have 4 of any one type in a deck.
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Old Mar 27, 2006, 06:08 AM // 06:08   #51
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There is no reason not to like this. They are *bonuses*. You still get the 300 or however many brand new skills. Stop whining over every little thing and play the game.

Not signed.
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Old Mar 27, 2006, 06:37 AM // 06:37   #52
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/not signed

The original of the doubled skill most likely won't be availabe to Factions only players. Don't hobble them for no good reason.
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Old Mar 27, 2006, 09:14 AM // 09:14   #53
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Quote:
Originally Posted by Hella Good
I said it before, duplication of skills is a cheap idea. There is many ways they could've achieved their intent to add strategic depth and among those dupe skills are the worst solution.
I totally agree. There's no way I can accept dupes as NEW skills (Unless we get a duplicated riposte of course) Real cheap way out this time IMO.

This is so /signed
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Old Mar 27, 2006, 10:05 AM // 10:05   #54
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im a ranger and would love whirling defence X2-this will make for crazy combos i aint sayin nothin till i get too try all combos but i can see super runner for sure-if runners can get all ditto skills and go back they can go thru anything-i dont know we will wait and see i guess
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Old Mar 27, 2006, 10:15 AM // 10:15   #55
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/not signed

this is the biggest crybaby petition i have seen most people complain when they get nerfed not when they are empowered^^ they give you more flexibility and a duplicate ability without forcing you into a mesmer sub. on top of the echos dont work with skills anyways this provides a whole new level of possibilty
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Old Mar 27, 2006, 10:17 AM // 10:17   #56
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/not signed

I'm sure anet wouldn't mistakingly add in duplicate skills that would unbalance the game and cause massive chaos everywhere, resulting in the end of the world as we know it. You have dupicate skills now. Learn to use them effectively, and if you hate them then don't use them.
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Old Mar 27, 2006, 10:36 AM // 10:36   #57
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-sign or no sign it means nothin-we wont no sht till we get too try the combos -i think we will probablly be suprized when we think of good double combos that cant be beat and see they dont work when we try them . I know for a fact that ive thought of all kinds of ways too use ditto skills but i know they could backfire bigtime.How can we vote without some good time battles with all diff kinds of enemies with diff prof..
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Old Mar 27, 2006, 10:38 AM // 10:38   #58
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/not signed because I happen to adore having 2 heal areas for minion masters.
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Old Mar 27, 2006, 10:38 AM // 10:38   #59
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http://www.guildwarsguru.com/forum/s...51#post1148951

My experiences with an overpowered sword-warrior.

(maybe a moderator could close my thread and copy-paste it into this thread, sorry for double posting the same subject)
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Old Mar 27, 2006, 12:01 PM // 12:01   #60
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Quote:
Originally Posted by Omega X
Ok, if they add 30 duplicate skills. Then what is the point of having core universal skills. It defeats the purpose.

IF, doesn't even come into play becuae their not adding 30 duplicate skills...geez

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